By Teresa Lee
![Source: Deb Stgo (flickr)]()
Photo by Deb Stgo (flickr)
“I don’t want to do my homework. It’s boring.”
Looking up the definition, reading passages, and writing sentences with vocabulary words may help the student learn the definition, but after a while it can grow dull. The following five games are a great way to spice up vocabulary lessons and to keep your students engaged.
Charades
Divide the students into groups of two or three. Give each group a vocabulary word, which they must act out for the class. The catch? They cannot speak or write the word or definition. Allow groups a few minutes to plan how they will perform their word. One at a time, call groups to act out their word. The first group to guess the correct word wins a point. To help keep the groups from shouting out random words, you can deduct a point for each incorrect guess.
Taboo
Divide the class into Teams A and Team B. Team A sits on one side of the classroom, Team B sits on the other. Bring two chairs (the “hot seats”) to the front of the room so that when seated, one student is facing his or her respective team with his back is to white board. The teacher writes a word, phrase, or sentence on the board. The students in the hot seats mustn’t see what’s written on the board. Once the teacher yells, “go,” the teams have one minute, using only verbal clues, to get their hot-seat teammate to say the word on the board. The only rule (or taboo) is that students giving clues cannot say the word written on the board, in full or part. The first student in the hot seat to utter the word scores a point for their team. When the round is over, two new players rotate into the hot seat and a new word is written on the board. The first team to score 5 number of points wins.
Pictionary
Set up for this game is similar to Taboo. Divide the class in half. This time, however, the students in the hot seat are giving the clues to their teams. They must draw pictures to help her team guess word, phrase, or expression that the teacher gives them. The rules? Students aren’t allowed to use letters, verbal clues, or gestures to help their team guess. The first team to say the word scores a point.
BINGO
The teacher writes up 10 words, phrases and/or expressions on the board. Each student chooses any 5 of the items from the board and writes them down. The teacher then selects one of the words at random and offers the class a brief definition or synonym. (The teacher does not say the word itself.) The students must mentally match the definition to the word. If a student has the word being described on their board, they mark it off. The first student to mark off all five of her words shouts, “BINGO,” and wins the round.
Vocabulary pyramid
Group students into pairs. One team member is the clue giver, the other is the guesser. The guesser tries to guess the category (example: a category might be “Words that are Fast”) from the clue giver’s hints. The challenge is that the clue giver has a list of words she is forbidden to say to her partner. (In the “fast words” example above, the clue giver might be forbidden to say, “run, sprint or job” but she could say, “speedy, bolt, etc.”)
The goal is for the guesser to correctly answer six categories in less than two minutes.
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About the author:
Teresa Lee was a 2012-2013 corps member serving on the Bain Capital team at the Elihu Greenwood Leadership Academy in Hyde Park.